jurassic world alive And the Harry Potter: Hogwarts Mystery Publisher Jam City laid off 17% of the staff of the company and its subsidiary Ludia on Thursday. Jam City, who created the Match-3 game cookie jam In 2014 and with locations across the US and Canada, it acquired Ludia, which is located in Montreal and is known for creating both original games and brands, in 2021 and collectively has nearly 1,400 workers.
About 200 workers were laid off on Thursday between Jam City and Ludia. Polygon spoke to 10 affected Ludia workers and two current employees. Several former Ludia Polygon employees told that they were either on vacation or on vacation while laying off work, first finding out from other co-workers and then noticing that they had lost access to linked accounts.
Workers who were Ludia Not The layoffs were first notified by a large meeting, where employees were instructed not to tell others, according to a call recording obtained by Polygon. Later, HR began to attract affected individuals to separate meetings. At least one worker told Polygon that they started losing access to their various work accounts while they were still waiting for their scheduled meeting. Other confused employees began questioning layoffs in Slack’s public rooms.
The majority of workers said they were surprised by the layoffs, noting that they had been promised previously that it wouldn’t happen – that the acquisition of Jam City would allow Ludia to do more of what she already does. “People are really upset,” one current employee told Polygon. “Ludia has treated us very well over the years. They have done a lot to try to take care of us, but since the acquisition this situation seems to be changing. We have tried to be heard, but overall we seem to be ignored. We feel silent.”
Jam City bought Ludia for $165 million in September 2021 after securing $350 million in financing from South Korean gaming company Netmarble, marvel world of heroes Developer Kabam, et al., according to VentureBeat. Jam City has released a few smaller rounds of layoffs between then and now, according to four former Polygon employees. However, Thursday’s layoff is the largest ever.
A Jam City spokesperson told Polygon that the decision was made “in light of the challenging global economy and its impact on the gaming industry”. The spokesperson continued:
In light of the challenging global economy and its impact on the gaming industry, Jam City has made the difficult decision to reduce our team size by approximately 17 percent. In recent years, we have made a number of strategic acquisitions, and this move represents the appropriate size of our workforce to address the redundancy associated with these transactions. While Jam City remains profitable, we believe that in the current operating environment, this is a necessary step to enhance our financial flexibility and increase operating efficiencies, positioning Jam City in a better position for long-term growth. This also follows a broader restructuring that we recently completed to reorganize our development teams under genre divisions that focus on subject matter expertise to improve performance. We thank those who leave us for their many contributions and offer termination packages and benefits to aid in the transition process.
They said workers got severance packages that increase over time the company uses it.
Jam City has publicly detailed its next game, which is called Rise of Heroes It will be built on the blockchain, in a white paper in May. Rise of Heroes Characters can currently be purchased as NFTs on OpenSea; 7,622 available as of writing. Some of Polygon’s laid-off workers speculated that Jam City’s holistic approach to blockchain gaming may have affected Thursday’s layoffs. next to Rise of HeroesJam City has worked on a number of licensed and original games, such as Genes and GemsAnd the Disney emoji BlitzAnd the Family Guy: Another Freakin’ Mobile Game.
Ludia, founded in 2007, started creating licensed games such as The price is right And other brands of game shows, go to other games like The Bachelor: The Video Game And the jurassic world alive.
“The problem that comes with a lot of game development is that we have a lot of nondisclosure,” said one worker. “It’s hard for these things to get out without feeling like you’re in danger. If you’re able to talk publicly about these kinds of layoffs, let people know that it’s happening. Otherwise it just goes under the radar. Game development is going on as usual. But in a city like Montreal Where there are such a concentrated number of studios, it can be devastating.”